July 2022- December 2023
DESCRIPTION
EvilVEvil is a fast-paced first-person vampire shooter that rewards you for mowing through hordes of enemies without remorse. The game features a cast of badass vampires, each with powerful abilities and a heavy dose of attitude. Shoot your way through their story as you uncover the plans of the evil Zagreus and his devoted cultists.
WORK OVERVIEW
I WAS IN CHARGE OF
Remaking the levels in 6 weeks including:
Making the level more readable and the layout simpler
Removing a lot of visual noise
Improving the guidelines by updating the layout, the composition and the lighting
Re-scripting the missions' objectives from scratch
Supporting the scenario by creating believable spaces
Making the environment art pass
Then, testing my changes and fixing the bugs troubling the experience
level design
The Lost City
BEFORE
AFTER
Design decisions I took to improve the level
Structuring the favela around 1 main serpentine street and adding key features (sport place, cables, small houses etc…) to make the space more believable
Remaking the objectives to control better the pacing, inviting the player to spend more time in each area
Mixing open and narrow space to propose different combat scenario
Reworking the covers based on organic assets such as vehicles, fences, advertisement signs etc…
A research document on the structure, function, and lifestyle of favela communities.
BLOOD & BETRAYAL
BEFORE
AFTER
BEFORE
AFTER
Design decisions I took to improve the level
Reworking the lighting to have a better visibility on the level
Replacing areas that lacks identity with landmarks and/or unique gameplay sequence
Guiding the player with organic elements that are part of the scenario (e.g. Antennas orientation and visual connection)
I also added a new building split in 2 main areas to enhance and support a boss fight.