July 2022- December 2023

DESCRIPTION

EvilVEvil is a fast-paced first-person vampire shooter that rewards you for mowing through hordes of enemies without remorse. The game features a cast of badass vampires, each with powerful abilities and a heavy dose of attitude. Shoot your way through their story as you uncover the plans of the evil Zagreus and his devoted cultists.


WORK OVERVIEW

I WAS IN CHARGE OF

Remaking the levels in 6 weeks including:

  • Making the level more readable and the layout simpler

  • Removing a lot of visual noise

  • Improving the guidelines by updating the layout, the composition and the lighting

  • Re-scripting the missions' objectives from scratch

  • Supporting the scenario by creating believable spaces

  • Making the environment art pass

  • Then, testing my changes and fixing the bugs troubling the experience


level design

The Lost City

BEFORE

AFTER

Design decisions I took to improve the level

  • Structuring the favela around 1 main serpentine street and adding key features (sport place, cables, small houses etc…) to make the space more believable

  • Remaking the objectives to control better the pacing, inviting the player to spend more time in each area

  • Mixing open and narrow space to propose different combat scenario

  • Reworking the covers based on organic assets such as vehicles, fences, advertisement signs etc…

A research document on the structure, function, and lifestyle of favela communities.


BLOOD & BETRAYAL

BEFORE

AFTER

BEFORE

AFTER

Design decisions I took to improve the level

  • Reworking the lighting to have a better visibility on the level

  • Replacing areas that lacks identity with landmarks and/or unique gameplay sequence

  • Guiding the player with organic elements that are part of the scenario (e.g. Antennas orientation and visual connection)

I also added a new building split in 2 main areas to enhance and support a boss fight.