DISHONORED PROTOTYPE

On my free time

WORK OVERVIEW

I AM IN CHARGE OF

  • Designing a layout that supports Dishonored's mechanics and gameplay philosophy

  • Creating a believable space offering several different approaches to the player

  • Scripting systemic features to bring emergent gameplay and unexpected situations

  • Following a design philosophy that gives freedom and meaningful choices to the players

PURPOSE

Developing my technical skills in Unreal Engine and follow Dishonored’s level design philosophy to create systemic and emergent gameplay within a consistent map.


scripted features

DOUBLE ORIENTATION DOOR

A door that can be opened on both sides to avoid collision with the player character.


DOOR WITH KEY

It can be opened only with a key. If the player tries thrice without a key, it makes noise and attracts enemies.


MINE

Deal damage to the player or enemies based on its state (hacked or not)


MINE (HACKED)

Deal damage to the player or enemies based on its state (hacked or not)


CAMERA

When it detects the player, it sounds the alarm and calls the enemies


TURRET

Follow the player's trajectory and shoot at him. Can be destroyed.


DAMAGE VOLUME AND HEALTH POTION

Fire damages the player and the potion heals him.


TEXT TO READ

Can be picked and displayed on the screen for the player to read it.


SPLINE

A useful tool to create smooth visual elements such as cables.