DISHONORED PROTOTYPE
On my free time
WORK OVERVIEW
I AM IN CHARGE OF
Designing a layout that supports Dishonored's mechanics and gameplay philosophy
Creating a believable space offering several different approaches to the player
Scripting systemic features to bring emergent gameplay and unexpected situations
Following a design philosophy that gives freedom and meaningful choices to the players
PURPOSE
Developing my technical skills in Unreal Engine and follow Dishonored’s level design philosophy to create systemic and emergent gameplay within a consistent map.
scripted features
DOUBLE ORIENTATION DOOR
A door that can be opened on both sides to avoid collision with the player character.
DOOR WITH KEY
It can be opened only with a key. If the player tries thrice without a key, it makes noise and attracts enemies.
MINE
Deal damage to the player or enemies based on its state (hacked or not)
MINE (HACKED)
Deal damage to the player or enemies based on its state (hacked or not)
CAMERA
When it detects the player, it sounds the alarm and calls the enemies
TURRET
Follow the player's trajectory and shoot at him. Can be destroyed.
DAMAGE VOLUME AND HEALTH POTION
Fire damages the player and the potion heals him.
TEXT TO READ
Can be picked and displayed on the screen for the player to read it.
SPLINE
A useful tool to create smooth visual elements such as cables.