CHAOS WASTES
April 2020 - June 2021
DESCRIPTION
Explore the Chaos Wastes together with your fellow heroes in this new rogue-lite-inspired game mode. Build your team from the ground up, decide your tactics together and prepare for the unexpected. The farther your team progresses, the greater the reward, but beware: failure to reach the expedition’s end may rob you of the fruits of your labour.
WORK OVERVIEW
I WAS IN CHARGE OF
Completing the design of some levels while respecting Vermintide 2 DNA and adapting the layout to several characters' gameplay styles and abilities
Managing playtest sessions to ensure the quality of the experience and the absence of bugs
Fixing bugs and crashes until release
Implementing VO lines through an external software
Updating out-of-date documentation
level design
I WAS IN CHARGE OF FINALIZING COUNT MORDREK’S FORTRESS
Designing an arena to support a "Terror Event" (massive encounter)
Using the ramparts to hide enemies' spawners
Exit and statue framed in view from the entrance (tunnel) to help players understand the space
One high vantage point with two accesses for sniping and long-range combat
Few amount of covers for fluid navigation
I WAS IN CHARGE OF FINALIZING THE CITADEL OF ETERNITY
Reorganization of each path
Reduce the time of the experience
Cut and simplify some areas
Improve the visibility of the level
Rewrite the documentation
(Re)Scripting the mission flow with the in-house blueprint tool
BUGS FIXING
I WAS IN CHARGE OF
Fixing hundreds of bugs, issues and crashes
Creating documentation to facilitate QA tasks
Implementing VO lines in each level and managing their documentation
Managing our weekly playtest session, gathering feedback and compiling them in documents
Warhammer: Vermintide 2 © Games Workshop Limited 2021. Warhammer: Vermintide 2, Games Workshop and their associated logos are either ® or TM and/or © Games Workshop Limited. Published under licence to Fatshark. © Fatshark AB 2021. Game Director: Mårten Stormdal & Anders De Geer Art Direction: Mattias Rousk